5/26/2023 0 Comments Extendscript av item filr path![]() ** Sets a solid as a proxy for the item. SetProxyWithSequence ( file: File, forceAlphabetical: boolean ): void ** Sets a sequence as a proxy for the item. ** When true, the item cannot be found or is a placeholder. ** When true, the item has an audio component. ** When true, the item has a video component. ** The CompItem objects that use this item. ** The FootageItem object used as proxy for the item. ** When true, a proxy source is used for this item. ** The name of the object as shown in the Project panel. ** The AVItem object provides access to attributes and methods of audio/visual files imported into After Effects. SavePrefAsString ( section: string, key: string, value: string, type?: PREFType ): void SavePrefAsLong ( section: string, key: string, value: number, type?: PREFType ): void SavePrefAsFloat ( section: string, key: string, value: number, type?: PREFType ): void SavePrefAsBool ( section: string, key: string, value: boolean, type?: PREFType ): void HavePref ( section: string, key: string, type?: PREFType ): boolean GetPrefAsString ( section: string, key: string, type?: PREFType ): string GetPrefAsLong ( section: string, key: string, type?: PREFType ): number GetPrefAsFloat ( section: string, key: string, type?: PREFType ): number GetPrefAsBool ( section: string, key: string, type?: PREFType ): boolean ![]() SetTimeout ( func: Function, delay?: number ): number ĭeletePref ( section: string, key: string, type?: PREFType ): void */įindMenuCommandId ( str: string ): number ** Loads a color swatch from an Adobe Swatch Exchange (ASE) file. ScheduleTask ( stringToExecute: string, delay: number, repeat: boolean ): number ** Schedules a JavaScript script for delayed execution. ** Brings the After Effects main window to the front of the screen. SetSavePreferencesOnQuit ( doSave: boolean ): void ** Sets whether preferences are saved when the application is quit. SetMemoryUsageLimits ( imageCachePercentage: number, maximumMemoryPercentage: number ): void ** Sets memory usage limits as in the Memory & Cache preferences area. */ĮndSuppressDialogs ( alert: boolean ): void ** Ends suppression of dialogs in the user interface. ** Begins suppression of dialogs in the user interface. ** Ends an undo group needed only when a script contains more than one undo group. */īeginUndoGroup ( undoString: string ): void ** Groups the actions that follow it into a single undoable step. ** Purges a targeted type of cached information(replicates Purge options in the Edit menu). PauseWatchFolder ( pause: boolean ): void ** Pauses a current watch-folder process. WatchFolder ( folder_object_to_watch: Folder ): void ** Starts Watch Folder mode does not return until Watch Folder mode is turned off. ** Opens a project or an Open Project dialog box. ** Creates a new project in After Effects. ** The currently focused or last-focused viewer panel. ** The effects available in the application. ** When true, the project is saved if the application closes unexpectedly. ** When true, the application remains open after running a script from the command line on Windows. A positive number indicates anĮrror that occurred while running the script. ** A numeric status code used when executing a scriptĮxternally (that is, from a command line or AppleScript).Ġ if no error occurred. ** A callback function that is called when an error occurs in the application. ** Application settings that can be set via scripting. ![]() ** The language After Effects is running. ** When true, the local After Effects application is running as a render engine. ** When true, the local application is running in Watch Folder mode. ** The number of this build of the application. ** The name of this build of the application. ** The version number of the After Effects application. ** The locale (language and region) in which the application is running. The single global object is always available by its name, app. ** Provides access to objects and application settings within the After Effects application. */ĭeclare var isValid: ( obj: Object ) => boolean ** When true, the specified object exists. */ĭeclare var writeLn: ( text: string ) => void ** Writes text to the Info panel, adding a line break at the end. */ĭeclare var write: ( text: string ) => void ** Writes text to the Info panel, with no line break added. */ĭeclare var timeToCurrentFormat: ( time: number, fps: number, isDuration?: boolean ) => string ** Converts a numeric time value to a string time value. */ĭeclare var currentFormatToTime: ( formattedTime: string, fps: number, isDuration?: boolean ) => number ** Converts string time value to a numeric time value.
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